its the same as black ops multiplayer. to combat host advantage they implemented a system called Lag Compensation. Its supposed to put people on an even playing field, but in reality in handicaps those with good internet connections vs those with bad ones. So say Host is Assigned a Value of 1. At the start of the match everyone with a better connection than the host gets assigned a value thats equal to less than 1. Those that have a crappier connection gets assigned a value larger than 1. Those that are assigned to the group that are better than the host are now handicapped by having their data stream being rewinded by the host by a few miliseconds. this is the reason you can run around a corner but still be shot dead, because by the hosts connection youre actual place on the map is different than your actual hitboxes are. this is also the reason why you are shooting at other people without getting a hitmarker, because by the hosts connetion that person isnt even there anymore. its a terrible system and the only way to remedy it is to use the mw2/cod 4 netcode or dedicated servers. neither of which activision is willing to do, because most of the world has crappy internet, so the majority win in this situation handicapping those with good internet.
by the asking ive done ive found the threshold for being under/over lag compensation is about 20mb download. im putting together evidence of this for a video this weekend. its terrible indeed.
Last edited by NastyEllEssWon; 11-10-2011 at 08:30 PM.
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