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Old 11-29-2005, 10:34 AM   #1
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Anyone have 2006 NHRA rule book yet?

Not sure I'm reading it right, but it looks like NHRA is changing the rule from over 150 MPH to over 135 MPH will mandate the cars meet the 9.99 and fast rule?

If so does that mean above 135 MHP you need 10 point cage, car certified, chutes, nets, 2 layer fire suit, SFI clutch; flexplate; bell housing.. etc etc......
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Old 11-29-2005, 12:40 PM   #2
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where are you reading it from? I didnt know the rulebook came out yet, but if it did, im sure its sittting in my mailbox. If nobody figures it out and you still want to know, I'm going to the NHRA track operators meetings in january and I'll find out.
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Old 11-29-2005, 01:13 PM   #3
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NHRA web site: These are all the changes, but they don't go into details. I was hoping to run no faster then 10.0 ( but figured 150MPH wouldn't be an issue) because I didn't want to have the 9.99- equipment and loose the "street car" image. 135 MPH is something the car should do!

http://www.nhra.com/apcm/templates/n...=9034&zoneid=8

OTHER RULE CHANGES BY CATEGORY

E.T. brackets
Any vehicle that runs faster than 135 mph must meet minimum requirements for 9.99-second vehicles, which include an NHRA chassis certification, NHRA competition license, and updated safety requirements.

The Protective Clothing section states which jacket and/or pants are needed for 10.00 and slower and 9.99 and quicker supercharged, turbocharged, or nitrous-equipped cars, with or without a full OEM or .024-inch steel firewall.
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Old 11-29-2005, 01:21 PM   #4
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Yeah, it looks like they've ammended the license/chassis cert to include cars that run 135 mph. I don't think you'll need to worry about it. Most cars dont see 135 mph until they are in the 10.0s or 9.90s anyhow. I have an old results page here from Islands Heavy class, and if you look at the mphs, anything over 135 is in the 9s anyhow.
http://www.islanddragway.com/results05/heavy.htm
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Old 11-30-2005, 06:15 PM   #5
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just go to atco...
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Old 11-30-2005, 06:19 PM   #6
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atco = FAR
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Junk the pos, spend the money on beer, acquire headache.

Same result cept this headache doesnt last months.
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Old 11-30-2005, 06:36 PM   #7
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atco = FAR
doesn't matter which track for you. all you need is a helmet to run 15's in new jersey. lol
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Old 11-30-2005, 06:52 PM   #8
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hahaha

im gonna break your kneecaps
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Junk the pos, spend the money on beer, acquire headache.

Same result cept this headache doesnt last months.
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Old 11-30-2005, 07:06 PM   #9
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hahaha

im gonna break your kneecaps
can you reach that high? :finger:
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Old 11-30-2005, 07:44 PM   #10
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it's on lol
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Old 12-01-2005, 07:15 AM   #11
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Well ****, that sucks. I was trying to build the car to run around 145 or so at the traps. Looks liek I'll need to buy a 'chute and nets now too.
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Old 12-01-2005, 01:14 PM   #12
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Jeez, I better slow down in the neon then!
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Old 12-01-2005, 03:04 PM   #13
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Jeez, I better slow down in the neon then!
is it possible to make that thing any slower? i mean, it would even lose to kasey.
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Old 12-01-2005, 03:47 PM   #14
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John:

I don't think that's a totally new requirement. If you look at the Quick Reference Chart at the back of the 2004 Rule Book, it shows that a cage is required under 10.00-seconds, or over 135mph. The 135mph limit also appied to the master electrical cutoff, and roll cage padding in that chart.
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Old 12-01-2005, 06:41 PM   #15
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Quote:
Originally Posted by Injuneer
John:

I don't think that's a totally new requirement. If you look at the Quick Reference Chart at the back of the 2004 Rule Book, it shows that a cage is required under 10.00-seconds, or over 135mph. The 135mph limit also appied to the master electrical cutoff, and roll cage padding in that chart.

I think I'll just set my goal for 10.0 @ 134.9 to be safe!
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Old 12-01-2005, 06:54 PM   #16
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well, im just curious, say i take my car to the track the first time with the new motor, not knowing what itll run, and all i have is a 8-10 point cage, 5 poitn harness, and a helmet. car will not be tubbed or anythine like that, it'll look just like it does now except for the cage. If i run under 10.0, what will the track officials do? kick me out or warn me or what? it wont be for the 2006 year but probably 2007. Does that mean i need to get the car certified, and get a NHRA license? or is that just for competition? If so, im goign to seriously rethink the buildup of my SS.

Edit: ok i checked out the nhra website and it looks like the changes are for competition classes, maybe i'm wrong. I will just be running time trials never competing so will that still affect me?

Last edited by V; 12-02-2005 at 01:10 AM.
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Old 12-01-2005, 07:03 PM   #17
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Quote:
Originally Posted by SmokingSS
well, im just curious, say i take my car to the track the first time with the new motor, not knowing what itll run, and all i have is a 6 point cage, 5 poitn harness, and a helmet. car will not be tubbed or anythine like that, it'll look just like it does now except for the cage. If i run under 10.0, what will the track officials do? kick me out or warn me or what? it wont be for the 2006 year but probably 2007. Does that mean i need to get the car certified, and get a NHRA license? or is that just for competition? If so, im goign to seriously rethink the buildup of my SS.
I think it depends on the track. If you tell them you don't know they normally say that if you go under 11.99 to go back to tech.

At E-town what i've seen happen in that the tech inspector will find you and tell you to slow down until you have the proper equipement. Do it again and they will toss you until you have what you need.
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Old 12-01-2005, 08:05 PM   #18
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If you tell them its something absurd like a 12 second car and you run in the 9s, im sure you'll get booted. If you tell them you really DONT know what it will run, but tell them (honestly) the work thats done to it, they can better judge what it will run. If you say it should run 10s and you pull a 9.90 run, all they'll do is tell you to keep it under 10.0 for the day, and give you the license paperwork to fill out. You NEED a valid NHRA license to run quicker than 10.0 (or apparently 135 mph) regardless of competition status.

In all honesty, it makes sense that someone has to proove they can handle the car safely if they're going to be running that fast. The license isn't a hard thing to do, just a few extra bucks a year, plus the membership comes with a 1/2 million dollar insurance policy, which IMHO is well worth it. Its not hard to get, just a physical and a few moderate passes than full runs. I have 4 licenses, so they cant be THAT hard to do
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Old 12-01-2005, 10:41 PM   #19
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Competition license + NHRA certification sticker on the cage + fire pants + plus gloves + neck brace + they'll start asking you for the expiration dates on things like flywheel or flexplate, damper, bell housing or trans shields, etc.

I know when I used to work with George Baxter on his car, even at tracks like Island, where he went often, they would come over in the pits after a 9-second pass and look at the cage, etc. They would stop him at the timeslip booth at Englishtown and warn him for not wearing gloves.
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Old 12-02-2005, 12:20 AM   #20
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Quote:
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Competition license + NHRA certification sticker on the cage + fire pants + plus gloves + neck brace + they'll start asking you for the expiration dates on things like flywheel or flexplate, damper, bell housing or trans shields, etc.

I know when I used to work with George Baxter on his car, even at tracks like Island, where he went often, they would come over in the pits after a 9-second pass and look at the cage, etc. They would stop him at the timeslip booth at Englishtown and warn him for not wearing gloves.
All tracks now do a thing called Extended tech (ETI) where it's a once a year inspection, long as you don't change anything on the car, you fill out the form once and fly through tech with no hassles every week. I dont remember if it costs anything or not, but well worth it IMO.

I think neck braces aren't needed in door cars until 8.99 (really not positive on that one, I don't usually run door cars), and they ask for the SFI on all those things, which is easily memorized, or you can write them down in a log book before you put them on so you dont have to go fishing. It's REALLY not that big of a hassle, and its all for our own safety. I've seen some wrecks where people shouldn't have come out in one piece, and not only did they come out alive, but usually come out walking on their own.
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Old 12-02-2005, 05:03 AM   #21
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All thoes supras are screwed.

13.9.................@ 160 MPH
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Old 12-02-2005, 11:21 PM   #22
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what is involved in the physical? drug tests?
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Old 12-02-2005, 11:27 PM   #23
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All thoes supras are screwed.

13.9.................@ 160 MPH
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Old 12-03-2005, 12:11 AM   #24
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Quote:
Originally Posted by bitchincamaro
what is involved in the physical? drug tests?
that would suck
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Old 12-03-2005, 01:35 AM   #25
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Quote:
Originally Posted by bitchincamaro
what is involved in the physical? drug tests?
honestly i dont remember if theres a drug test, i would imagine not, just because i know plenty of racers....

its a pretty in depth physical though, there's a urine sample involved for something, (not drugs) and some blood work. if you're over 40 theres another test too. itsdone every two years, and the license expires according to the date on the physical, not when you take the actual passes, so its best to get it done right before you make the passes.
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